pub struct Config {
pub snapshot_service: SnapshotService,
pub servicing_station: ServicingStation,
pub(crate) parameters: SnapshotParameters,
}
Expand description
Configuration. It contains 3 parts snapshot-service connection, servicing station configuration and parameters of single import (as we need to set e.g. tag under which our snapshot will be put)
Fields§
§snapshot_service: SnapshotService
Snapshot service related configuration
servicing_station: ServicingStation
Servicing service related configuration
parameters: SnapshotParameters
Import parameters
Trait Implementations§
source§impl<'de> Deserialize<'de> for Config
impl<'de> Deserialize<'de> for Config
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for Config
impl Send for Config
impl Sync for Config
impl Unpin for Config
impl UnwindSafe for Config
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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§impl<T> Fake for T
impl<T> Fake for T
§impl<T> Instrument for T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoRequest<T> for T
impl<T> IntoRequest<T> for T
source§fn into_request(self) -> Request<T>
fn into_request(self) -> Request<T>
Wrap the input message
T
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§impl<T> IntoSql for T
impl<T> IntoSql for T
§impl<D> OwoColorize for D
impl<D> OwoColorize for D
§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
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§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where C: Color,
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§fn on_yellow<'a>(&'a self) -> BgColorDisplay<'a, Yellow, Self>
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fn magenta<'a>(&'a self) -> FgColorDisplay<'a, Magenta, Self>
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§fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta<'a>(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
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§fn on_bright_black<'a>(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
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Change the background color to bright black
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Change the foreground color to bright green
§fn on_bright_green<'a>(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
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§fn bright_yellow<'a>(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
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§fn on_bright_yellow<'a>(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
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fn bright_blue<'a>(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
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§fn on_bright_blue<'a>(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
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§fn bright_magenta<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
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§fn bright_purple<'a>(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
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§fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white<'a>(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
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§fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast<'a>(&'a self) -> BlinkFastDisplay<'a, Self>
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§fn strikethrough<'a>(&'a self) -> StrikeThroughDisplay<'a, Self>
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§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
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, Read more§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
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&self
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§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
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Sets the background color to an RGB value.